Friday 6 June 2014

Crucible XXII 06/06/2014

Well after a couple of busy weeks (not game work) I have managed to produce some stuff to show, but I wouldn't go so far as to call it a normal state-of-the-game update. As far as I am aware my timetable next week is clear so expect some more significant and interesting things to happen then. I did get my star models done (this?) week, and we spent some time getting them in the game. I think it looks awesome, and I've included a screen of how they look in-game, as well as some close up images for your viewing pleasure...

 Also why is my Power counter not working!?

From left to right; Binary Star, G Type, K Type, Red Giant, White Dwarf

Spent a very long time writing lore, coming up with names for and redesigning the system improvements, implementing the missiles that I spoke about, and coming up with a much better redesign of the invasion system. 

When your hero begins a system invasion they are presented with a screen showing all the planets in the system. The hero will then be given a certain number of tokens depending on the gear/tech you have unlocked for them through research. These tokens come in 3 flavours- Primary, Secondary, and Defence. Primary tokens are used to distribute your Primary offensive power between the planets. Secondary tokens are used to distribute your secondary offensive power (i.e dropships/artillery) between the planets. Defence tokens are placed on planets to reduce the amount of damage they can deal to you. 

Say your hero has 3 Primary, 2 Secondary, and 4 Defence tokens. They place 2 Primary tokens on one planet, and 1 on another- resulting in 2/3rds of the primary offensive power of the hero being diverted to one planet, and 1/3rd to the other. The same is true of the secondary tokens. The defence tokens halve the possible incoming damage- this is half of the modified value so two tokens will reduce the incoming damage by 75% not 100%. 

Finally each hero will have a unique ability that helps them in battles. Soldiers can convert all tokens to defensive tokens for a short period of time, all whilst healing, but with the inability to attack. Infiltrators use their bomb-skills rather than use secondary tokens. Finally Diplomats will auto-retreat to the nearest friendly system instantly, and leave a status effect on the enemy system.

Of course this is all subject to minor changes, but the overall mechanics I think are pretty solid, and have received good feedback- but I'm always open to hear what you think! Until next week.

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